Home Web internet 12-year-old helped code NFTs of non-fungible heroes that brought in millions

12-year-old helped code NFTs of non-fungible heroes that brought in millions

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Although he is only 12 years old, Benyamin Ahmed has made a name for himself in the NFT space, or non-fungible token.

This summer, Ahmed launched two NFT projects, including Weird Whales, which grossed him around $ 400,000 in just two months.

Around the same time, he also partnered with the developers of Boring Bananas Co. to create Non-Fungible Heroes, an NFT collection of 8,888 comic book characters.

The collection launched on September 18 and sold out in just 12 minutes. To date, it has generated more than $ 5 million in total sales, according to crypto data platform Dune Analytics.

“It was a crazy adrenaline rush. You really never know how popular your product is until you let the public notice it,” Ahmed said.

NFTs are unique digital assets, including jpegs and video clips, that are represented by code on a decentralized digital ledger called a blockchain. Each NFT can be bought and sold, just like physical assets, but the blockchain makes it possible to track the ownership and validity of each.

Characters in the Non-Fungible Heroes, or NFH, universe consist of heroes, villains, and gods with their own stories. They were designed by former Disney, Marvel and Nickelodeon artists who are now part of the NFH team, Ahmed told CNBC Make It.

Ahmed worked as a developer in the team. His role focused on technical support, including answering questions from the project’s Discord group, he says.

He also helped create the project’s web app and smart contract, which is the code that powers the project on the blockchain, with help from his web developer father, Imran. Ahmed started coding when he was only 5 years old and has been honing his programming skills ever since.

“I have worked closely with the NFH team from the start,” says Ahmed. “The Weird Whales community has taught me a lot about what works and what doesn’t, so I brought my experiences there with me.”

For his work on NFH, Ahmed says he received a percentage of the initial sales made after the launch, but declined to disclose the amount.

It was not a “quick cash grab” for Ahmed. “We are building something that we believe will have the potential to disrupt the entire media and entertainment industry,” he said, referring to the overall goal of the NFH project of becoming “the first NFT project. to go to a theater near you. “

“This is an incredible example, in real time and crowdsourced, of how the power of Web3.0 can impact the media and entertainment industry,” says Ahmed. (Web3.0 is a decentralized iteration of the Internet that powers applications that run on the Ethereum blockchain, like most NFTs.)

To fund this vision, the NFH team has saved most of its income and plans to use it to grow the business and ownership, Ahmed said. In addition to its initial collection sale, NFH collects a 5% royalty each time one of its NFTs is resold, making secondary sales a continuous stream of revenue for the project.

Although he has been financially successful in the world of NFT, Ahmed says that one of the most valuable aspects of NFH and the space as a whole is the community.

“This is the key to all successful NFT projects,” he says. “Crypto is quite often seen as an exclusive club for coders and traders. However, this creative and highly educational aspect of communities is completely overlooked.”

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